In multithreaded applications, using `std::unordered_map` can be efficient for fast lookups, but it comes with the overhead of rehashing when the number of elements exceeds the current bucket count. To mitigate this overhead, it is essential to appropriately preallocate space and manage concurrency effectively.
Here are some strategies to avoid rehashing overhead:
Here's a simple example that demonstrates the use of `std::unordered_map` in a multithreaded context:
#include <iostream>
#include <unordered_map>
#include <thread>
#include <mutex>
std::unordered_map<int, int> myMap;
std::mutex mapMutex;
void insertData(int start, int end) {
for (int i = start; i < end; ++i) {
std::lock_guard<std::mutex> lock(mapMutex);
myMap[i] = i * 10; // Insert data
}
}
int main() {
myMap.reserve(100); // Preallocate space for 100 elements
std::thread t1(insertData, 0, 50);
std::thread t2(insertData, 50, 100);
t1.join();
t2.join();
for (const auto& pair : myMap) {
std::cout << pair.first << " : " << pair.second << std::endl;
}
return 0;
}
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