How do I avoid rehashing overhead with std::unordered_map for large datasets?

When working with large datasets in C++, managing the overhead of rehashing with `std::unordered_map` can be critical for performance. By pre-allocating the necessary bucket count, you can minimize the need for rehashing as elements get added to the map. Below is an example of how to effectively use `std::unordered_map` for large datasets while avoiding rehashing overhead:

#include <iostream> #include <unordered_map> int main() { // Initialize the unordered_map with a specific bucket size size_t bucket_size = 10000; // Example size based on expected load std::unordered_map<int, std::string> myMap(bucket_size); // Insert elements into the map for (int i = 0; i < 10000; ++i) { myMap[i] = "Value " + std::to_string(i); } // Access an element std::cout << myMap[5000] << std::endl; // Outputs: Value 5000 return 0; }

Keywords: C++ std::unordered_map rehashing performance large datasets bucket count