When working with large datasets in C++, managing the overhead of rehashing with `std::unordered_map` can be critical for performance. By pre-allocating the necessary bucket count, you can minimize the need for rehashing as elements get added to the map. Below is an example of how to effectively use `std::unordered_map` for large datasets while avoiding rehashing overhead:
#include <iostream>
#include <unordered_map>
int main() {
// Initialize the unordered_map with a specific bucket size
size_t bucket_size = 10000; // Example size based on expected load
std::unordered_map<int, std::string> myMap(bucket_size);
// Insert elements into the map
for (int i = 0; i < 10000; ++i) {
myMap[i] = "Value " + std::to_string(i);
}
// Access an element
std::cout << myMap[5000] << std::endl; // Outputs: Value 5000
return 0;
}
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