Using std::unordered_map
in C++ can sometimes lead to performance overhead due to rehashing, especially on embedded targets where resources are limited. To avoid this overhead, you can reserve the space necessary for your expected number of elements ahead of time. This approach minimizes the need for dynamic resizing and rehashing.
Here’s an example approach:
#include
#include
int main() {
// Create an unordered_map and reserve space for 100 elements
std::unordered_map myMap;
myMap.reserve(100);
// Insert elements
for (int i = 0; i < 100; ++i) {
myMap[i] = "Value " + std::to_string(i);
}
// Access elements
for (const auto& pair : myMap) {
std::cout << pair.first << ": " << pair.second << std::endl;
}
return 0;
}
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