How do I avoid rehashing overhead with std::map in multithreaded code?

When working with std::map in multithreaded C++ applications, it's crucial to avoid the overhead of rehashing. One effective strategy is to minimize the number of writes to the map and utilize locks judiciously to synchronize access. Below is a simple example demonstrating how to manage access to a shared std::map using a mutex to prevent concurrent modifications while allowing multiple threads to read from it safely.

#include <iostream> #include <map> #include <mutex> #include <thread> std::map<int, std::string> sharedMap; std::mutex mapMutex; void safeInsert(int key, const std::string& value) { std::lock_guard<std::mutex> lock(mapMutex); sharedMap[key] = value; // safely insert into the map } std::string safeAccess(int key) { std::lock_guard<std::mutex> lock(mapMutex); return sharedMap[key]; // safely access the map } int main() { std::thread t1(safeInsert, 1, "Hello"); std::thread t2(safeInsert, 2, "World"); t1.join(); t2.join(); std::cout << safeAccess(1) << " " << safeAccess(2) << std::endl; return 0; }

C++ std::map multithreading rehashing mutex synchronization