When working with std::map
in multithreaded C++ applications, it's crucial to avoid the overhead of rehashing. One effective strategy is to minimize the number of writes to the map and utilize locks judiciously to synchronize access. Below is a simple example demonstrating how to manage access to a shared std::map
using a mutex to prevent concurrent modifications while allowing multiple threads to read from it safely.
#include <iostream>
#include <map>
#include <mutex>
#include <thread>
std::map<int, std::string> sharedMap;
std::mutex mapMutex;
void safeInsert(int key, const std::string& value) {
std::lock_guard<std::mutex> lock(mapMutex);
sharedMap[key] = value; // safely insert into the map
}
std::string safeAccess(int key) {
std::lock_guard<std::mutex> lock(mapMutex);
return sharedMap[key]; // safely access the map
}
int main() {
std::thread t1(safeInsert, 1, "Hello");
std::thread t2(safeInsert, 2, "World");
t1.join();
t2.join();
std::cout << safeAccess(1) << " " << safeAccess(2) << std::endl;
return 0;
}
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