In C++, when working with `std::unordered_set`, iterator invalidation can occur when the underlying data structure is modified. To avoid this issue, it is essential to understand how iterators work and when they become invalidated.
Here is an example that demonstrates how to safely modify an `std::unordered_set` without invalidating iterators:
#include
#include
int main() {
std::unordered_set mySet = {1, 2, 3, 4, 5};
std::unordered_set::iterator it;
// Create a vector to hold elements to remove
std::vector toRemove;
// First, gather elements to remove
for (it = mySet.begin(); it != mySet.end(); ++it) {
if (*it % 2 == 0) { // Remove even numbers
toRemove.push_back(*it);
}
}
// Now, remove elements safely
for (int num : toRemove) {
mySet.erase(num);
}
// Iterators are still valid
for (it = mySet.begin(); it != mySet.end(); ++it) {
std::cout << *it << " ";
}
std::cout << std::endl;
return 0;
}
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