When working with std::unordered_map
in C++, avoiding iterator invalidation is crucial for ensuring the integrity of your data structures during modifications. In C++, iterators can become invalidated when the container is modified, such as through insertions or deletions. Here's an approach to safely manage iterators while interacting with an std::unordered_map
.
One effective way to avoid iterator invalidation is to store iterators that you intend to use for later access before performing any modifications to the unordered_map
.
#include <iostream>
#include <unordered_map>
int main() {
std::unordered_map myMap = {
{1, "One"},
{2, "Two"},
{3, "Three"}
};
// Store iterators before modification
for (auto it = myMap.begin(); it != myMap.end();) {
if (it->first % 2 == 0) { // Condition to erase some elements
it = myMap.erase(it); // Erase returns the next iterator
} else {
++it; // Increment only if not erased
}
}
// Print remaining elements
for (const auto& pair : myMap) {
std::cout << pair.first << ": " << pair.second << std::endl;
}
return 0;
}
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