Dependency Injection (DI) is a design pattern used to implement IoC (Inversion of Control), allowing for better code modularity and testability. In C++, DI can be accomplished in various ways, including constructor injection, setter injection, and interface injection.
This example demonstrates how to use constructor injection to achieve dependency injection in C++:
#include
#include
class IService {
public:
virtual void serve() = 0;
};
class Service : public IService {
public:
void serve() override {
std::cout << "Service is serving!" << std::endl;
}
};
class Client {
private:
std::shared_ptr service;
public:
// Dependency is injected via constructor
Client(std::shared_ptr svc) : service(svc) {}
void doSomething() {
service->serve();
}
};
int main() {
std::shared_ptr service = std::make_shared();
Client client(service);
client.doSomething(); // Output: Service is serving!
return 0;
}
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