ViewBinding is a feature in Android development that allows you to more easily work with views in your app. It provides a more type-safe way to access views compared to using `findViewById`. Below are some scenarios where using ViewBinding is beneficial:
Here is a simple example of how to use ViewBinding in an Activity:
// In your build.gradle (Module) file, enable ViewBinding
android {
...
viewBinding {
enabled = true
}
}
// In your Activity
class MainActivity : AppCompatActivity() {
// Declare the binding variable
private lateinit var binding: ActivityMainBinding
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Inflate the layout using ViewBinding
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
// Access views directly
binding.textView.text = "Hello ViewBinding!"
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?