Lifecycle-aware components are a crucial part of Android development, allowing developers to build apps that respond to the lifecycle of activities and fragments. You should consider using these components when:
For example, when using ViewModel, it allows you to store and manage UI-related data in a lifecycle-conscious way, so data survives configuration changes such as screen rotations.
// Example of ViewModel usage in an Android Activity
public class MyActivity extends AppCompatActivity {
private MyViewModel viewModel;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_my);
viewModel = new ViewModelProvider(this).get(MyViewModel.class);
viewModel.getData().observe(this, newData -> {
// Update the UI with the new data
});
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?