When developing an Android application, the AndroidManifest.xml file plays a crucial role in defining essential app features and security considerations. Here are some key security considerations that you should include in your manifest to protect your application:
android:exported
attribute wisely. Set it to false
for components that should not be accessible by other apps, ensuring they remain private.android:permission
attribute for content providers to restrict how other apps can access your data.
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.myapp">
<application
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="false">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<provider
android:name=".MyContentProvider"
android:permission="com.example.myapp.permission.ACCESS_MY_PROVIDER"
android:exported="false">
</provider>
</application>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
</manifest>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?