Threading is a critical aspect of Android development that allows you to perform operations on different threads, improving the responsiveness of your app. In this example, we will explore how to use the `AsyncTask` class for background operations and how to update the UI thread safely.
import android.os.AsyncTask;
public class MyAsyncTask extends AsyncTask {
@Override
protected String doInBackground(Void... voids) {
// Simulating a background operation
try {
Thread.sleep(2000); // Sleep for 2 seconds
} catch (InterruptedException e) {
e.printStackTrace();
}
return "Task Complete";
}
@Override
protected void onPostExecute(String result) {
// Update UI here
System.out.println(result); // Replace with appropriate UI code
}
// Execute the AsyncTask
public void executeTask() {
new MyAsyncTask().execute();
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?