How to use CameraX in an Android app?

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Learn how to implement CameraX in your Android application with this detailed tutorial, including code examples and best practices.

Implementing CameraX in Android

CameraX is a Jetpack library that makes it easier to implement camera features in your Android apps. It provides an easy-to-use API and handles various device compatibility issues, allowing you to focus on the features of your app.

Step 1: Add Dependencies

To use CameraX in your project, add the following dependencies to your app's build.gradle file:

implementation "androidx.camera:camera-core:1.0.0" implementation "androidx.camera:camera-camera2:1.0.0" implementation "androidx.camera:camera-lifecycle:1.0.0" implementation "androidx.camera:camera-view:1.0.0"

Step 2: Set Up The Camera

Next, create a preview use case and bind it to the lifecycle of your activity. Here is a simple example:

// Setup the CameraX instance private void startCamera() { CameraX.unbindAll(); // Unbind use cases before rebinding Preview preview = new Preview.Builder().build(); CameraSelector cameraSelector = new CameraSelector.Builder() .requireLensFacing(CameraSelector.LENS_FACING_BACK) .build(); preview.setSurfaceProvider(viewFinder.createSurfaceProvider()); CameraX.bindToLifecycle(this, cameraSelector, preview); }

Step 3: Request Permissions

Before accessing the camera, you need to request the necessary permissions. Make sure to add the following permissions to your AndroidManifest.xml:

Step 4: Handling Permissions in Code

Request runtime permissions in your activity:

private void requestPermissions() { if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) { ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, REQUEST_CODE_CAMERA); } else { startCamera(); } }

Step 5: Run Your App

Now you can build and run your app. If permissions are correctly managed, you should see the camera preview displayed in your app!


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