CameraX is a Jetpack library that makes it easier to implement camera features in your Android apps. It provides an easy-to-use API and handles various device compatibility issues, allowing you to focus on the features of your app.
To use CameraX in your project, add the following dependencies to your app's build.gradle file:
implementation "androidx.camera:camera-core:1.0.0"
implementation "androidx.camera:camera-camera2:1.0.0"
implementation "androidx.camera:camera-lifecycle:1.0.0"
implementation "androidx.camera:camera-view:1.0.0"
Next, create a preview use case and bind it to the lifecycle of your activity. Here is a simple example:
// Setup the CameraX instance
private void startCamera() {
CameraX.unbindAll(); // Unbind use cases before rebinding
Preview preview = new Preview.Builder().build();
CameraSelector cameraSelector = new CameraSelector.Builder()
.requireLensFacing(CameraSelector.LENS_FACING_BACK)
.build();
preview.setSurfaceProvider(viewFinder.createSurfaceProvider());
CameraX.bindToLifecycle(this, cameraSelector, preview);
}
Before accessing the camera, you need to request the necessary permissions. Make sure to add the following permissions to your AndroidManifest.xml:
Request runtime permissions in your activity:
private void requestPermissions() {
if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA)
!= PackageManager.PERMISSION_GRANTED) {
ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, REQUEST_CODE_CAMERA);
} else {
startCamera();
}
}
Now you can build and run your app. If permissions are correctly managed, you should see the camera preview displayed in your app!
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