When migrating your Android application to target runtime permissions introduced in Android 6.0 (API level 23), it’s essential to adapt your code to ensure a smooth user experience. Below is a step-by-step guide including code examples to help you transition from the older permission model to the new runtime permissions.
AndroidManifest.xml
file to declare required permissions.
<?php
// In your Activity class
private static final int REQUEST_CODE_PERMISSION = 1;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Check for permission
if (ContextCompat.checkSelfPermission(this, Manifest.permission.ACCESS_FINE_LOCATION)
!= PackageManager.PERMISSION_GRANTED) {
// Permission is not granted
ActivityCompat.requestPermissions(this,
new String[]{Manifest.permission.ACCESS_FINE_LOCATION},
REQUEST_CODE_PERMISSION);
} else {
// Permission has already been granted
accessLocation();
}
}
@Override
public void onRequestPermissionsResult(int requestCode,
String[] permissions,
int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (requestCode == REQUEST_CODE_PERMISSION) {
if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
// Permission granted
accessLocation();
} else {
// Permission denied
Toast.makeText(this, "Permission denied", Toast.LENGTH_SHORT).show();
}
}
}
private void accessLocation() {
// Access location data
}
?>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?