To make WorkManager backward compatible in Android, you can use the AndroidX WorkManager library, which ensures that your code can run on older versions of Android (API level 14 and above). By correctly configuring WorkManager, you can schedule tasks even on devices that support lower versions of Android while ensuring modern features on newer devices.
Below is an example of how to set up WorkManager in a backward-compatible manner:
// Add the WorkManager dependency in your build.gradle (app level)
dependencies {
implementation "androidx.work:work-runtime:2.7.1" // Use the latest stable version
}
// Create a Worker class
public class MyWorker extends Worker {
public MyWorker(@NonNull Context context, @NonNull WorkerParameters workerParams) {
super(context, workerParams);
}
@NonNull
@Override
public Result doWork() {
// Do the task here
return Result.success();
}
}
// Schedule the work
WorkManager workManager = WorkManager.getInstance(context);
OneTimeWorkRequest workRequest = new OneTimeWorkRequest.Builder(MyWorker.class).build();
workManager.enqueue(workRequest);
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?