When working with Android Fragments, it’s essential to ensure your application is backward compatible. This means using the Support Library to leverage Fragment features across various Android versions. Here's a guide on how to maintain Fragment lifecycle compatibility.
Ensure you are using androidx.fragment.app.Fragment
instead of the standard Fragment class. This provides backward compatibility.
Override lifecycle methods like onCreateView
, onStart
, onPause
, etc., to manage the Fragment’s state appropriately.
<?php
class MyFragment extends Fragment {
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// Inflate the layout for this fragment
return inflater.inflate(R.layout.fragment_layout, container, false);
}
@Override
public void onStart() {
super.onStart();
// Your code here
}
@Override
public void onPause() {
super.onPause();
// Your code here
}
}
?>
The Support Library provides additional features like fragment transactions and lifecycle-aware components that improve compatibility.
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?