Integrating ViewModel with other Android components is essential for managing UI-related data in a lifecycle-conscious way. It allows data to survive configuration changes such as screen rotations. In this guide, we will illustrate how to integrate ViewModel with components like Activities and Fragments.
<?php
// Create a ViewModel
class MyViewModel extends ViewModel {
private MutableLiveData<String> myData;
public LiveData<String> getMyData() {
if (myData == null) {
myData = new MutableLiveData<>();
loadData();
}
return myData;
}
private void loadData() {
// Load data logic here
myData.setValue("Hello, ViewModel!");
}
}
// Inside an Activity
public class MainActivity extends AppCompatActivity {
private MyViewModel viewModel;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
viewModel = new ViewModelProvider(this).get(MyViewModel.class);
observeViewModel();
}
private void observeViewModel() {
viewModel.getMyData().observe(this, new Observer<String>() {
@Override
public void onChanged(String data) {
// Update UI with data
TextView textView = findViewById(R.id.textView);
textView.setText(data);
}
});
}
}
?>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?