Debugging issues with permissions in Android can be challenging, but with the right approach, you can identify and fix problems effectively. Below are some steps and tips to help you debug permission-related issues in your Android applications.
if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA)
!= PackageManager.PERMISSION_GRANTED) {
// Permission is not granted
ActivityCompat.requestPermissions(this,
new String[]{Manifest.permission.CAMERA},
MY_PERMISSIONS_REQUEST_CAMERA);
} else {
// Permission has already been granted
openCamera();
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?