Debugging issues with Looper in Android can be a crucial task for developers. The Looper class is responsible for managing a thread's message queue and executing tasks in a specific order. If you're encountering issues with UI responsiveness or background threading, it could be related to the Looper's message handling. Below are some strategies for debugging these issues:
// Example of posting a runnable to a Looper
Handler handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
@Override
public void run() {
// Your UI update code here
Log.d("LooperDebug", "UI Update executed");
}
});
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?