Fragments are a fundamental component in Android development but can sometimes lead to complex issues if not managed correctly. Debugging issues with Fragments requires a careful approach to trace the root cause of the problems that may arise during their lifecycle management, layout handling, or communication with their host activity.
// Example of logging Fragment lifecycle
public class MyFragment extends Fragment {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.d("MyFragment", "onCreate called");
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
Log.d("MyFragment", "onCreateView called");
return inflater.inflate(R.layout.fragment_my, container, false);
}
@Override
public void onViewCreated(View view, Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
Log.d("MyFragment", "onViewCreated called");
// Initialize views here
}
@Override
public void onDestroyView() {
super.onDestroyView();
Log.d("MyFragment", "onDestroyView called");
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?