HandlerThread is a convenient way to manage a thread that can handle messages from a Handler. This is especially useful for offloading tasks that could otherwise block the main UI thread. Below are best practices for implementing a HandlerThread in Android.
<?php
class MyWorkerThread extends HandlerThread {
private Handler mWorkerHandler;
public MyWorkerThread() {
super("MyWorkerThread");
}
@Override
protected void onLooperPrepared() {
mWorkerHandler = new Handler(getLooper());
}
public void postTask(Runnable task) {
mWorkerHandler.post(task);
}
public void quitThread() {
quitSafely();
}
}
// Usage
MyWorkerThread workerThread = new MyWorkerThread();
workerThread.start();
workerThread.postTask(new Runnable() {
@Override
public void run() {
// Do background work here
}
});
workerThread.quitThread();
?>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?